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Colintje3
08 February 2010 @ 10:29 pm

The humungous and deathly strykewyrms are happy to harmlessly tunnel about RuneScape, but they have trained senses that can smell a slayer from a mile off. Those who are assigned a strykewyrm task will find that they lure strykewyrms from the ground, but they may wish they hadn’t; once roused, a strykewyrm will do their very best to take them down!

Three breeds of strykewyrm are known to the Slayer masters of Runescape: jungle strykewyrms (level 73 Slayer) can be found near the coast north-west of Oo’glog; desert strykewyrms (level 77 Slayer) stir the sand east of Al Kharid (over the stile by the palace); and ice strykewyrms (level 93 Slayer) churn up the ice in a cave near to where you find the Muspah (but only after you’ve completed the Tale of the Muspah). Ice strykewyrm assignments are unique to Kuradal. You will need to own a TzHaar fire cape to be assigned them, and you will need to wear a fire cape to inflict any damage.

As with other Slayer creatures, each strykewyrm has a rare drop, which should prove to be very useful for slayers, mages and rangers. The jungle and desert strykewyrms, respectively, drop the hexcrest and the focus sight, which give combat and Slayer bonuses for Magic and Ranged (much like the black mask already does for melee). Indeed, anyone with a slayer helmet, focus sight and hexcrest can combine them all into a full slayer helmet, which incorporates all of these items’ bonuses into one slayertastic piece of headgear.

The ice strykewyrms’ unique drop, the staff of light, can be used as a slayer staff, has stats roughly equivalent to a dragon weapon, causes +15% Magic damage, has a special attack that reduces any melee damage that is received by 50% for one minute AND has a 1/8 chance of not using up runes each time a damage-dealing spell is cast with it!

The rune-saving effect can be combined with a full set of combat robes (improving the chance to 1/5) or battle robes (for an impressive 1/2 chance of saving runes). Also, any time the staff does not save your runes, the robes themselves will still have their usual chance of saving you any mind, chaos, death or blood runes used by the combat spell you are casting. These robe sets can both be earned as rewards from the Fist of Guthix minigame.

From beneath it devours… Happy slaying everyone!

Mod Chris L
RuneScape Content Developer




In other news...

After listening to your feedback, the F2 key will now toggle the chat window when you're holding the orb of oculus, otherwise known as the machinima camera. This should help you direct your actors on camera!


 
 
Colintje3
08 February 2010 @ 10:28 pm

Today we have launched an update to the Standard Detail graphics mode for players with the Windows operating system (Windows 2000 onwards) and with Sun Java 1.4.2 or higher. The new Standard Detail mode is faster than the previous version. It also has options to turn on textures, shadows and lighting, which can make it look very close to the quality of High Detail mode.

For players who do not have Windows, or who wish to carry on using the old Standard Detail mode, there is a new ‘Safe Mode’ graphics detail option.

Mod Nick
Head of Core Technologies


 
 
Colintje3
08 February 2010 @ 10:27 pm

For those who like to listen to RuneScape’s music while playing the game, you can now set up a custom playlist of up to twelve of your favourite tracks. When the playlist option is turned on, the game will play the tracks from your playlist; turned off, music will randomise as before, but your playlist between will be saved between sessions.

Adding to and removing songs from your playlist requires just one click, and you can reorder them by dragging them up and down the list. We’ve also taken the time to make ‘shuffle’ and ‘clear playlist’ buttons. As with randomised music, the only time your playlist is interrupted is when a new song is unlocked or a jingle (such as for gaining a level) is played.

We hope you enjoy this new feature and we welcome your feedback.

Mod Bond and the Audio Team


 
 
Colintje3
05 February 2010 @ 06:11 pm

Three awesome new items have been added to the Jagex online store, and are available from today. Continuing with our plans to stock the online store with more stuff, check out our latest additions:

Zamorak hoodie
Bear the crest of the ZMI with this dark, deep red hoodie, lined with the horns of Zamorak inside the hood, and thick enough to keep even the coldest blood warm.

99 Hitsplat shirt
When it comes down to pwnership, the shirt of death says it all! We designed this iconic T-shirt in response to the huge demand we received for a ‘hit-splat’-tee. Enjoy!

Zaros cap
Look and feel like the most stylish of avatars in this Flexfit Zaros-brimmed cap featuring a silver embroidered Zaros icon on the front, with Jagex Game Studios across the back.

Head over to the store now!

Mod Dan H
Business Development

 
 
Colintje3
04 February 2010 @ 06:46 pm

All of the questions asked in this round of Q&A sessions have been forwarded on to the relevant teams to be answered in their own sessions. The vast majority of those posed to Andrew made more sense to be answered by other people – e.g. any and all questions related to game content have been sent over to the RuneScape Content team – or have already been covered in Mark Gerhard’s Q&A last week.

As a result, we shall only be holding a live Q&A session with Andrew this time around. Also, the time of Andrew’s live Q&A will now be taking place an hour earlier than previously stated, at 3pm (GMT). Players will be able to ask questions in this thread, with the answers being posted to this thread.

Mod Kelvin
Head of Community Management


 
 
Colintje3
03 February 2010 @ 08:53 pm

(Small note here, before I copy-paste the newspost... I still cannot copy-paste in Google Chrome, but I noticed I can in Internet Explorer, but Internet explorer is so slow that I get frustrated just for going to another web-page, I liked what I did here, so I thought I'd continue doing this the same way as I always did, but this time in Internet Explorer. So, here we go again =D)

Apprentice Clerval at the Mage Training Arena is utterly useless at magic...and pretty much everything else. He needs your help in getting his head around Rune Mechanics, our latest novice quest. In particular, he’s trying to build a rune guardian from scratch, something that hasn’t been done for generations.

Rune Mechanics carries on for the Rune Mysteries quest, teaching those who have just learnt the basics of Runecrafting a bit more about the skill (namely, how to craft combination runes). Those adventurers who help Clerval may well find themselves with a brand-spanking new rune guardian pet on their hands.

Certainly, the rune guardians that already roam the halls of the Mage Training Arena would be happy to introduce those unfamiliar with the place to the various Magic training challengers on offer. With enough training, any mage will one day be able to wield a master wand, sport some fancy infinity robes and turn bones into juicy peaches (should they want to). Well, any mage but Clerval...

Mod Nancy
RuneScape Content Developer

Summary:

Where to start Rune Mechanics:
Speak to Apprentice Clerval in the basement of the Mage Training Arena.

Requirements to complete Rune Mechanics:
 

Rune Mysteries
Wolf Whistle
27 Magic
25 Construction
20 Runecrafting
 


 



 

In other news...

Based on your feedback, we've changed the stats on the Penance armours from Barbarian Assault. Check out this Knowledge Base page for more details on these items.

We’ve added a second trident to Barbarian Assault's rewards. The original trident remains unchanged, but can now be upgraded to a master trident for free. The master trident has an Attack level requirement of 70 due to its increased melee combat stats (in addition to the Magic level requirement of 70 it shares with the original trident).

We’ve updated the Adventurer’s log to contain a larger selection of NPCs including, but not limited to, the KBD, the Penance and Kalphite Queens, and the Corporeal Beast. A log will be created any time you defeat these creatures. Additionally, instead of spamming your log with “I’ve killed a creature” for every one that you defeat, it will now attempt to group these together in one message.

We've added a feature to allow you to more easily reply to the last private message you received: just hit the ‘TAB’ key on your keyboard!

We've changed the gnome restaurant and associated shops in a few ways. Firstly, if you complete a delivery task, the food and cocktail ingredients shops will be restocked. Secondly, we've adjusted the rewards for the deliveries, so you're more likely to get better items such as mint cakes or seed pods.

All types of spirit shield have now been properly textured and should match the recently updated inventory icons.

You may have noticed that cannons were not always hitting the enemy they were aiming at. The targeting code has been improved and should have more consistent behaviour in all directions.

A more detailed explanation of how the ring of wealth works has been added to the this page in the Game Guide.

 
 
Colintje3
03 February 2010 @ 08:52 pm

Based on player feedback to last November’s Runecrafting update, we’ve extended the ability of double-crafting runes to include law, death and blood runes. As the Runecrafting level to guarantee double-crafting of these runes would lie much higher than level 99 (following the pattern established in the rest of the skill), you will only have a chance of doing so, with that chance increasing the closer your Runecrafting level gets to 99.

The ability to double-craft law, death and blood runes now means that it is possible to receive more than one of each type of rune from a single essence. The greater chance, at higher Runecrafting levels, of crafting two law, death or blood runes per essence should provide more incentive to train the skill through the last few levels.

Mod Nancy
RuneScape Content Developer


 
 
Colintje3
03 February 2010 @ 08:51 pm

How much wealth you are able to trade with your friends has been made more generous. Exactly how much depends on how long you’ve been friends (i.e. how long you've been on each other's Friends Lists).

If you’ve been friends for at least one month, your trade limit will be doubled; for two months your limit is tripled; and for three months your limit is quadrupled!

As before, when trading, you will continue to be limited by whomsoever has the lower trade limit, but remember that you are able to increase your trade limit by earning Quest Points.

Mod Hope
RuneScape Content Developer


 
 
Colintje3
03 February 2010 @ 08:51 pm

As discussed in the recent blog, the Orb of Oculus is a new item, available to all players from Faruq in Al Kharid, which should help budding RuneScape filmmakers to more easily set up shots for their videos. Held in the hands, it gives you more control over the in-game camera, allowing you (or a friend) to act as a cameraman and set up shots for you to then capture with your preferred video capture software.

The hope is that it will make things easier for any players who enjoy making RuneScape videos, and encourage a wider number of players to enter our imminent machinima competition. So, if you’ve ever wanted to make a video of someone taking on the KBD with a bronze dagger (or joke about what you might do should you ever meet Jagex’s CEO...), then the Orb of Oculus should help you to realise your vision.

Although the orb’s primary function is to help make things a bit easier for budding filmmakers, we also fully expect it to be put to other, equally inventive uses, much like Faruq’s other 'emergent gameplay' tools for games.

Mod Fnord
RuneScape Content Developer


 
 
Colintje3
25 December 2009 @ 11:19 pm
As long as LJ won't let me copy-paste stuff anymore, I won't post anymore RuneScape, FunOrb, Stellar Dawn or War of Legends (Jagex's yet to be released game) updates anymore...
See ya when this is fixed.

Anyway, about War of Legends, it's a game to be released in early 2010 and has a preview site, link: http://waroflegends.jagex.com
 
 
Colintje3
21 December 2009 @ 11:04 am
OfficialJagex Apologies for the lack of update hintage, I got snowed in on Friday! I think that you can guess what is coming... -Ems(RSDev)
about 1 hour ago from CoTweet

EDIT: LJ won't let me copy-paste stuff, bad LJ! =O
 
 
Colintje3
17 December 2009 @ 06:46 pm
We are proud to announce the launch of Bachelor Fridge, a slimy insight into what goes on inside your fridge when nobody’s looking. As a self-respecting bachelor (or bachelorette), you have never cleaned out your fridge and you’ve started to notice that things are getting a little bit frisky in there. The bacon has started grazing on the lettuce, the takeaway curry from the summer has started a bid to dominate the bottom shelf, and something rather disturbing is going on in the ice tray. While all of this is rather gross, it does open up a new area of competitive sport...

Use your knowledge of rotten foodstuffs to breed the most fearsome and foul-smelling microcosm of fighting creatures the ice tray has ever seen. Battle other creatures for fortune, glory and cash for shopping, and evolve and breed yet more mouldy menaces. Can you create the most devilishly devious fighting creature ever to grace a bachelor’s fridge? The action takes place in two distinct areas: the breeding ground of the fridge where you produce and evolve your crusty creatures, and the arena where your nutritional nightmares do battle with the creations of bachelors from all over the world.

Arena matches feature a turn-based system of movement and action, where each player simultaneously decides on the type of movement or action that their creatures will perform. These actions are then played out in order of the creatures’ initiative. Budding bachelors must use their cunning to outwit and out-gross their opponents, in addition to breeding creatures of hideous power. Bachelor Fridge is packed full of 50 Achievements, some of them crisp and fresh, others decidedly gruesome. Free players can get involved with Rated games, and members have access to extra supermarket items and ice tray space. Spending money for Groceout.com is earned by playing Rated games, and matches can be enjoyed by up to 4 players, each sending up to 6 creatures into battle. So, hold your breath, put on your safety goggles and prepare to delve into the rancid, dripping world of Bachelor Fridge. Go get your hands dirty!

Mod Sporx
FunOrb Developer
 
 
Colintje3
15 December 2009 @ 05:23 pm
The mysterious Lunar Isle rarely gets many visitors, and especially not of the ‘washed up on the shore unconscious, battling hidden demons’ kind. Eminent lunatic Baba Yaga requires your help in answering just one question: who is this stranger?Finding the answer to this question will prove to be just the beginning of a journey that will see you delving back into the dream world, rescuing old friends and rallying the Fremennik of all isles, leading them to war against their deadliest and toughest foe – a new breed of horror from the deep.
Dust off your armour, weapons and runes – and we do mean ALL of them – and ready yourself for battle, Farstrider. This day, death (and glory) is upon all who call themselves Fremennik. And to the victor, the spoils, for any adventurer brave enough to succeed will be rewarded with hundreds of thousands of XP, new equipment and much respect.
"I’m glad to be continuing the Fremennik quest series and carrying on the prophecy storyline set up in Glorious Memories. This quest has proven to be a different challenge from that quest, though, with a much heavier focus on combat, as befits the Fremennik people."
"I’m also happy to be furthering the Princess Astrid/Prince Brand thread from Throne of Miscellania. To get the most out of the storyline, your character must be as they were during that quest, so some players may wish to visit the Makeover Mage before starting this quest. I hope you enjoy it."

Mod Hew
RuneScape Content Developer

Summary:
Where to start Blood Runs Deep:
Speak to Baba Yaga in her walking house on Lunar Isle.

Requirements to complete Blood Runs Deep:
75 Attack
75 Strength
65 Slayer
High Magic and Ranged levels are also recommended
Dream Mentor
Glorious Memories
Horror from the Deep
Completed all easy, medium and hard tasks in the Fremennik Achievement Diary



In other news...
We've made some necessary changes to how shops in TzHaar work. For full details, please read this forum thread.
Kuradal's Dungeon Improvements
After some of your feedback about last week’s Slayer dungeon update:
  • Kuradal can now assign dagannoths.
  • Murky Matt can now combine ferocious ring charges.
  • Hellhounds should now respawn at their normal rate.
  • We've squeezed in a couple of extra creatures.
  • You won't get any Random Events while in Kuradal’s Dungeon.
 
 
Colintje3
13 December 2009 @ 07:24 pm
Sounds very much like christmas 2009 ^_^

OfficialJagex Next week in #RuneScape:This is a time of year for bringing families together and seeing old friends. Perhaps a walk, by the sea. Em(RSDev)
OfficialJagexDE Nächste Woche auf #RuneScape: Zu dieser Jahreszeit treffen sich Freunde und Familien. Ein Spaziergang am Meer gefällig? -Heiko (via RSDev) *
* = The same as the English one.
 
 
Colintje3
11 December 2009 @ 10:28 pm
A Christmas Warble
By Mod Edam 11-Dec-2009

Merry Christmas! Joyeux Noel! My name is Mod Edam (yes, as in the cheese). I’ve recently started work at Jagex and my first project is this year’s Christmas event. I want to talk about what was going through my head as I developed this project, what I felt was important and how I approached it.

Plot

I was excited and a little daunted at having the Christmas event for my first project. As holiday events only stay in the game for a short while, developers are usually given more freedom to do what they want, however, this freedom can be a mixed blessing. Holiday events are some of the most played content in RuneScape and players have high expectations.

My foremost concern was getting the plot right. I know from experience (a couple of half-finished novels) that the overarching plot is the most important thing to get right when starting a project. From that, the characters, atmosphere and game mechanics are derived. If you get the plot wrong, it makes it so much harder to get everything else right.

As this was my first project, my first instinct was to go for something as quirky and off-the-wall as possible, but I subdued that impulse. I think when working with something like Christmas there’s a mine of timeless stories and folklore to dig into. If I were to create an off-the-wall Christmas, I’d risk alienating myself from this material and perhaps find myself unable to capture some of the things people most associate with Christmas.

The problem with reusing traditional Christmas tales, though, is that I run the risk of making something boring or creating something that feels like a sitcom’s cheesy Christmas special. Don’t get me wrong, cheesy Christmas specials are awesome, but I didn’t want to create something boring. I decided to use a traditional story as the basis of my event, but to change the perspective and give it a twist. Hopefully, a bit of humour and a fresh perspective could give the story a bit of a kick, yet still let me tap into that traditional atmosphere I have a hankering for.

Atmosphere

One of the main differences between quests and holiday events is atmosphere. An event has that charged, almost panicky atmosphere about it. The frantic mass of players who arrive in the first ten minutes has an anarchic beauty to it. It’s exciting to see all those players in one place (while the server whines and groans under the pressure of it all), but, more than that, holiday events are about inciting a feeling in a player. I want players to get just a little bit of that Christmassy feeling in their stomach while playing my event.

Creating atmosphere is partly done through dialogue and plot, but I think graphics will always play the bigger part. Communication between developers and graphics artists is crucial for success. As a developer, this stage can be quite scary - I have to trust that my graphic artists will produce what I want them to. Unless it’s something absolutely crucial to the in-game mechanics, I can’t really dictate how I want something to look. Instead, I tell the graphics artist what I want something’s function to be, or what a character’s back story is, then leave it to their expertise. If I were to try to control this process too much and say exactly how I wanted something to look, I’d be making poor use of their expertise and the project would undoubtedly suffer for it. As it is, I’m really pleased with what was produced.

Characters

In addition to creating new characters there were some old characters I was dying to re-use (there's a small cameo for Jack Frost and the return of some impish characters). For me, creating the new characters was the easy part; reusing the old ones proved far more challenging.

I had to be sensitive to the character - many NPCs are under another developer’s curatorship, so it’s good manners to make sure they’re happy with how I’ve used their NPCs. If I were to add a particular new trait to an NPC it could potentially hinder future developments for that character. There’s also the challenge of writing dialogue in a character’s ‘voice’. This can be tricky, and I sometimes found myself replaying old bits of content just to work out how one character may address another.

There are advantages to reusing old characters. The first is that I had tremendous fun writing the dialogue - especially for those I am particularly fond of. It also allowed me to layer the content a bit more and give the players who know RuneScape well a bit of added fun. I could create in-jokes and reference other content, and I could put these characters into situations they’ve not been in before.

Rewards

It’s been decided (I believe rightfully so) that holiday reward items shouldn’t give players a notable in-game advantage. Because of this, there’s the danger that holiday items end up at the back of a bank account or being looked after by Diango - why would a player choose to wear something that gives no advantage when they could wear something that does?

To an extent, I think us developers (and players) have to accept that holiday items won’t ever be the most-used items in the game, but that doesn’t mean they should be written-off as useless. For me, a good holiday item is one which looks cool and is a bit of fun. More importantly, it should have a distinctive look that’s true to the event it came from. What better way is there to nostalgically say "I was there at Christmas 2009" than by wearing a piece of it?

If you'd like to discuss this blog on the forums, please visit this forum thread.

Today, we've also released this year's Jagex Christmas card, which has some of the character's from this year's in-game event on it. If you wish to have a look at or download it, you can find it in the Downloads and Wallpapers section of the site.

 
 
Colintje3
08 December 2009 @ 03:30 pm
Kuradal, daughter of Duradel, left Shilo Village to experience the fullness of combat and surpass her peers in the art of Slayer. Years later, she has settled somewhere she would call "comfortable" - the Ancient Cavern! Using only her raw power, she has rounded up various creatures of RuneScape and secured them in an off-shoot of the dungeon. Here, she'll offer her skills as a new slayer master, allowing exclusive access to the dungeon if you have something in there to kill.
Is there more to this slayer master and dungeon? Kuradal is a keeper of many secrets and she has one task she might offer you that's a little less conventional than other Slayer tasks...but that's for you to discover. As for the dungeon, who knows what the creatures have foraged from their new location?
Summary:
  • To be assigned a task from Kuradal, you need 75 Slayer and 110 Combat.
  • 86 Agility is required for the low wall-climb shortcut
  • 90 Agility is required for the dungeon wall-run

Mod Chris L
RuneScape Content Developer




In other news...
The Contact NPC spell from the lunar spellbook has been reworked. You should see at least one new face and some extra functionality that you might find quite useful!
The Cryptic Clue Fest event has now been removed.
All fonts should now be back to normal.
 
 
Colintje3
06 December 2009 @ 07:44 pm
OfficialJagex Next week in #RuneScape: Will she find her final destination? ~Ems(RSDev)
 
 
Colintje3
04 December 2009 @ 06:59 pm
Some of you may have noticed that the Jagex Store has been taken down and replaced with a ‘coming soon’ page.
This is because we have a very, very cool update on the way. In fact, you can look forward to us unveiling the brand new Jagex Store in just a few short days. More details to come, but for now I can tell you that some of the new items have been going down very well around the office. We’ve been listening to your feedback and ideas over the last year, and are now looking forward to showing you the fruits of our labor; there are even some free presents to celebrate the launch!
So, for now, enjoy your weekends, sit tight, and prepare yourselves for a new store with an entirely new range of items.

Mod Dan H
Business Development

 
 
Colintje3
03 December 2009 @ 06:06 pm
At Jagex we pride ourselves on supporting our developers and encouraging them when they come up with new ideas which we think our players will enjoy. At a recent Company Jolly, Mod_Scottles asked me if he could develop the FunOrb game BounceDown for the iPhone as an experimental project. I naturally agreed and gave Mod_Scottles a few days off to work on the project. I’m happy to say the game is now finished and was released today.

We have made the game completely free to say thank you to the fantastic Jagex community. So, if you have an iPhone™ or iPod® Touch and iTunes installed, please click here to download Bouncedown.

Have Fun!
Mod MMG

 
 
Colintje3
03 December 2009 @ 06:06 pm
If you’ve passed all your archaeology exams you’ll know just how strict the researchers at the Digsite can be, so when an unproven archaeologist shows an interest in restoring the temple you discovered in the caverns under the site, the archaeological expert there is somewhat suspicious.As it so happens, your colleague Ali the Wise is also an acquaintance of this Dr Nabanik, and has suggested that you might be of assistance. With Dr Nabanik’s experience and your adventuring know-how combined, perhaps you can restore this long-forgotten temple.
It won’t be easy, though. Only original artefacts are good enough for this expert in all things ancient, and the current owners of these artefacts are unlikely to give them up without a considerable fight.
“Since creating the first quest in this recent Mahjarrat series –The Tale of the Muspah – I’ve been eager to develop more.Mod Newmatic (Missing My Mummy), Paul (Curse of Arrav) and I combined forces to bring you this latest episode of Mahjarrat-based antics.”

Mod Roderick
RuneScape Content Developer

Summary:
Where to start The Temple at Senntisten:
Speak to Ali the Wise at his home in Nardah.

Requirements to complete The Temple at Senntisten:
50 Prayer
Desert Treasure
Devious Minds
The Curse of Arrav
125 Kudos with Varrock Museum



In other news...
There's a new setting in the display options menu for CPU usage, so you can set how much of your computer's CPU resources are available to RuneScape. You may have to test it out to see which setting works best for your setup.
The delivery cost for dragon daggers has been slightly adjusted and their initial shop supply has been improved.
The recharge costs for most items (excluding gloves) from Fist of Guthix have been reduced.
Five minutes before your cannon fully decays, you’ll notice some new animation effects to give you a bit more warning.
For those who have not completed the Cryptic Clue Fest, we will be removing it from the game on the week commencing 7th December, so you have a few more days to unravel it.
 
 
 
 

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